
About me
As a kid, I was captivated by ‘inventing.’ I used to draw and try to make machines. For me, it didn’t always matter if they actually worked; the exploration of shape, system, and movement was fulfilling enough in itself. Today, I am still driven by the same curiosity to explore, both in my free time and during my studies. To me, inventing means finding yourself in a space where the best things you can do are listen, talk, study and try things out.
Within my work, I blend a technical way of researching with visual storytelling to create interactive and moving objects. I am completely fascinated by natural, material, and machine mechanisms and enjoy questioning the relationships we have with both nature and industry. I aim to create objects that engage participants and share knowledge.
Personal information
︎ Prinsessestraat 10, Arnhem
︎ +31 06 38251816
︎ Kimvdsman@icloud.com
︎ Kimmvdsman
Languages
Dutch
English
German
Software experience
Adobe Illustrator
Adobe Indesign
Adobe premiere pro
Adobe After effects
Adobe photoshop
Rhinoceros 7
+ Grasshopper 3D
Cinema 4D
Arduino IDE and C++ coding
Resolume 7
HeavyM2
Fiberworks silver
Logic pro X
Study
2022 - now
BA Product Design ArtEZ Arnhem
2015 - 2021
Leidsche Rijn College Utrecht VWO;
Nature and Technology + German, Biology and Art
Work experience
March 2024 - now
Volunteer:
Workshops, design and execution at Library Arnhem Rozet
September 2021 - May 2023
Head youth climbing coach at Klimhal Neoliet Utrecht
February 2022 - July 2022
Youth climbing coach at Monk bouldergym Eindhoven