About me


As a kid, I was captivated by ‘inventing.’ I used to draw and try to make machines. For me, it didn’t always matter if they actually worked; the exploration of shape, system, and movement was fulfilling enough in itself. Today, I am still driven by the same curiosity to explore, both in my free time and during my studies. To me, inventing means finding yourself in a space where the best things you can do are listen, talk, study and try things out.

Within my work, I blend a technical way of researching with visual storytelling to create interactive and moving objects. I am completely fascinated by natural, material, and machine mechanisms and enjoy questioning the relationships we have with both nature and industry. I aim to create objects that engage participants and share knowledge.

Personal information 



︎ Prinsessestraat 10, Arnhem

︎ +31 06 38251816

︎ Kimvdsman@icloud.com

︎ Kimmvdsman



Languages


Dutch
English
German



Software experience


Adobe Illustrator
Adobe Indesign
Adobe premiere pro
Adobe After effects
Adobe photoshop

Rhinoceros 7
+ Grasshopper 3D
Cinema 4D

Arduino IDE and C++ coding
Resolume 7
HeavyM2
Fiberworks silver
Logic pro X

Study



2022 - now

BA Product Design ArtEZ Arnhem


 
2015 - 2021  

Leidsche Rijn College Utrecht VWO;
Nature and Technology + German, Biology and Art




Work experience



March 2024 - now

Volunteer: 
Workshops, design and execution at Library Arnhem Rozet                                                        


September 2021 - May 2023    

Head youth climbing coach at Klimhal Neoliet Utrecht



February 2022 - July 2022    

Youth climbing coach at Monk bouldergym Eindhoven